Apr 09, 2008, 11:04 PM // 23:04
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#1
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Jade Quarry event interest check
Most people know that I've been stating for a while that AB and JQ represent untapped potential to create new, interesting formats of play that are ultimately lost from their random nature.
.... oh wait, there are no randoms at Jade Quarry. The place is empty. The greatest number of people I've seen there off holiday is 2. So, technically, if we wanted to have an event or something there and not have to worry about randoms, we really don't have to do anything other than organize and show up.
Of course, I wouldn't expect this to not get "infiltrated" after a few rounds, but right now I'm just trying to see if there's interest:
If I set up a time, would anyone be interested in some pick-up or premade 8v8 games of Jade Quarry?
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Apr 09, 2008, 11:18 PM // 23:18
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#2
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Ascalonian Squire
Join Date: Mar 2008
Guild: Random Nuts [NUTS]
Profession: Mo/
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I would love to do this. There are a couple people (six in all) in my alliance that want to play in there also. If you set up a date and time, I can bring about half a team.
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Apr 09, 2008, 11:43 PM // 23:43
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#3
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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I've never even played in the arena except for mapping. I can maybe come depending on time and if I am not in middle of tombs run grinding fame.
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Apr 09, 2008, 11:56 PM // 23:56
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#4
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Is the format any good? I don't know how it works, only went in when everyone ran around mapping.
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Apr 10, 2008, 01:18 AM // 01:18
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#5
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Prior experience tells me that it's going to be overrun and derailed by mappers and ragequitters, but hopefully, we can get some more good times out of this.
<-- IGN. You'd have to contact me in game, but I'm always up for doing JQ. I like to play Kurzick.
Last edited by Shayne Hawke; Apr 16, 2008 at 10:34 PM // 22:34..
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Apr 10, 2008, 04:06 AM // 04:06
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#6
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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if the luxons show up, you won't have a hard time finding kurzicks. most of us that knows better would prefer jade.
Jayce Of Underworld
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Apr 10, 2008, 06:51 AM // 06:51
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#7
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Shayne Hawke
Prior experience tells me that it's going to be overrun and derailed by mappers and ragequitters
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If both sides sync-join then it should be pretty easy to control that. As I said, I DO expect randoms to find their way in at some point or other, so only a couple synced games should be reasonably expected.
If interest checks out, I'm not going to make the time public to minimize the chances of interference, and the outposts will be scouted for potential interference in advance.
Quote:
Is the format any good? I don't know how it works, only went in when everyone ran around mapping.
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It's shrine capping and NPC protection. It's fairly interesting in that there are multiple ways to advance your side and hinder the enemy. There are three quarry points on the map, grabbing one spawns a jade carrier for your side. If the carrier makes it back to base alive, you gain a point. First to 10 wins.
Speed boosts and snares work on the carriers. Body blocking doesn't, attempting to body block a carrier will cause you to get punted and take damage.
Arguably a potentially very interesting format.
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Apr 10, 2008, 12:33 PM // 12:33
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#8
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Academy Page
Join Date: Sep 2007
Profession: N/
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sounds nice i'll keep an eye on this to see how it''ll be organised
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Apr 10, 2008, 01:49 PM // 13:49
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#9
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Krytan Explorer
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If it is on a time I can make it, I will give it a try. As you said, it can be an interesting format.
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Apr 10, 2008, 03:33 PM // 15:33
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#10
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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He who can split the most, wins
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Apr 10, 2008, 08:24 PM // 20:24
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#11
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Mind Freeze and Windborne Speed eles goooooo
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Apr 10, 2008, 08:32 PM // 20:32
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#12
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Academy Page
Join Date: Sep 2007
Profession: N/
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Quote:
Originally Posted by Seraphim of Chaos
Mind Freeze and Windborne Speed eles goooooo
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make haste maybe?
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Apr 10, 2008, 08:47 PM // 20:47
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#13
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Riotgear
If both sides sync-join then it should be pretty easy to control that. As I said, I DO expect randoms to find their way in at some point or other, so only a couple synced games should be reasonably expected.
If interest checks out, I'm not going to make the time public to minimize the chances of interference, and the outposts will be scouted for potential interference in advance.
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So, you're pretty much saying you want to not have any outsiders?
How are you going to possibly reveal any untapped potential in not letting the public join in?
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Apr 10, 2008, 09:31 PM // 21:31
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#14
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Frost Gate Guardian
Join Date: Nov 2005
Location: Somewhere in deep space....
Guild: So Easy A Caveman Can Do It [pve]
Profession: R/E
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I wouldn't mind playing in this. Since its been so long since I've played JQ, it'll be like a new game mode. Hopefully the time will be reasonable.
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Apr 10, 2008, 09:36 PM // 21:36
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#15
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Krytan Explorer
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Can you actually knock down those jade carriers? And do they bleed? Checked both wikis, but nothing there.
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Apr 10, 2008, 09:36 PM // 21:36
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#16
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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this sounds like fun, I've only played JQ once.... ever, so it I can, I'll be more than happy to join.
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Apr 10, 2008, 10:07 PM // 22:07
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#17
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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Well, lets post a date and time then?
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Apr 11, 2008, 12:32 AM // 00:32
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#18
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by la_cabra_de_vida
Well, lets post a date and time then?
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If I may have any influence on that decision, this weekend is no longer an option for me. I'd prefer not to be bothered on why.
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Apr 11, 2008, 07:16 PM // 19:16
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#19
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Played it during another event ages ago, it was RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing terrible. Then again, so is the fardefence map in AB. This map will at least feel a little new, so if it is at a convenient time i'd love to be there.
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Apr 11, 2008, 07:29 PM // 19:29
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#20
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Krytan Explorer
Join Date: Feb 2006
Guild: Time Is Running [OUT]
Profession: Me/
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I remember playing this map back when Shadow of Haste was in it's broken state. By far one of the funniest things you could do in Guild Wars.
I do think there is a balance reason why Aspenwood is played and this one isn't. In Aspenwood there are only a few tactics and builds that are somewhat broken, but I think there are some tactics in JQ that are pretty stupid. Since the arena is never played there hasn't really ever been changes to it so you'll probably spot some stupid things, but it would be fun for a couple of battles.
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